What's New

August 31, 2026

The crowd is watching

Reputation stopped being a readout of the standings and started paying out — plus every daily event now comes with a picture, and the football town got rebuilt from the ground up.

⭐ Reputation you can earn without winning

Fan reputation used to come almost entirely from weekly top-three finishes, which made it a slow copy of the leaderboard. Now the fans also pay you for keeping a settled, happy squad together — every long-tenured, happy player earns a little every week — for finishing better than your roster had any right to, and for the calls you make in daily events. Selling a fan favourite costs you reputation, so your roster marks who the favourites are and the release screen warns you before you let one go. Your weekly recap now itemizes every star you earned and where it came from.

🏅 Your standing is public

Your reputation tier now rides beside your name in the standings. A ladder nobody else can see isn't much of a ladder.

🎖️ Franchise Perks

Reputation now reads two ways. Your title — Newcomer up to Immortal — is for life and survives the offseason. Alongside it, a season-to-date meter fills four tiers a year, and every time you cross one the town offers you three perks and you keep one for the season. Early picks are things like a free scouting-board reroll every day, a quarter off roster-slot unlocks, or players who sour more slowly. Later ones get bigger: a rare-or-better name on the board every day, a position you nominate always on the board, room for a fourth coach, or a team-wide bonus that only pays while you roster no Legendary at all. They're genuinely different franchise plans, not three sizes of the same thing. Perks reset each season so nobody compounds power year over year; your title doesn't. Both meters and the perks you hold are on your town page.

🎨 Daily events have art

All 509 event cards now open with their own illustration, and each town's art looks like that town — brick and floodlights out on the moor, a harbor rink under bare bulbs, a dome the size of a city block.

🏈 Gridiron Heights

The football town we announced as Gridiron Hollow has a new name and a new character. The old version was a third small, nostalgic, faintly haunted ground, and the NFL is the sport that fits least — so it's now a billion-dollar downtown dome on Sunday night: ribbon boards, pyro, suites sold to people who don't watch the game. All 108 of its event cards were rewritten to match. It opens September 7, the Monday before kickoff, so there's a draft week before week 1 counts.

🃏 Events the room reacts to

About seven in ten choices used to move money and nothing else. Now most of them also move how your players and staff feel about you — the same call that fills the coffers can sour the dressing room, and it's on you to decide which one you're buying. More cards put fan reputation on the table too. Two things fixed while we were in there: one card could dominate your town's draws for a fortnight after any drop, so you'll see more variety, and a card that promised to "reroll" a skill was actually swapping one you already owned — the copy now says what it does.

💵 Contracts hold their price through a quiet week

Contracts now price off the better of a player's last two weeks. All-Star breaks and bye weeks used to drop the whole league to about a third of normal price — a sign-everybody window that showed up every break. Salaries were rebalanced alongside it, so the overall cost of a roster is unchanged.

🧹 Smaller fixes

Matchday Moor's stats feed started refusing us the week the season opened, so the town scored nothing for eight days and the draft pool was still last season's squads — both fixed, and the pool is current. Players who've left a league now show as unavailable instead of appearing signable. And rerolling a skill on one player now updates the reroll price across the rest of your roster instead of quoting a stale one.

Gridiron Heights opens September 7 — worth a look at the map before then. 🏈⚾🏒⚽


July 25, 2026

The Scouting Board, and a staff with faces

The biggest change since launch: signing players is a different game now. Plus every coach in the league sat for a portrait.

🃏 Free agency is now the Scouting Board

The endless scrollable free-agent list is gone. Every day your town deals you a small board of cards to sign from — and only those. It's a real decision now: take the good player in front of you, or spend a reroll hoping for better. At least three cards above Common are guaranteed on every board, and if you couldn't afford anyone on it, one card is swapped for something you can actually sign.

⭐ Every player has a rating and a rarity

Players now carry a 40-99 rating and a rarity band — Common through Legendary — based on how they're actually producing in their sport. It's the same number on the board and on your roster, so you can compare a card against what you already have at a glance.

🧑‍🏫 Your staff have faces now

Every coach has a portrait, and a fixed name to go with it. A given coach is one specific person, so the Impact Coach you hire is the same character every time, wherever you see them.

🧭 Coaches who change what you're offered

A new class of coach works on the board itself rather than on your points. One widens the board to six cards. One guarantees an extra above-Common card every day. One always surfaces a top-rated player — whether you can afford them or not. Another hands you a free reroll daily. Hiring for scouting instead of scoring is a genuine strategy now.

Rare
Bex Ferreira
Wide-Net Scout

6 cards on every scouting board

Hire · from $50.00

🎲 Coaches and skills that read the room

Other new hires care about WHO is on your roster. There's a coach who boosts only your Common players, one who gets more out of anyone underrated, and one who pays a big team-wide bonus — but only while you roster no Legendary players at all. On the skill side, Overlooked rewards a player for outplaying their rating (and quietly fades as it climbs), and Hometown Discount cuts the salary of your best players specifically.

Common
Overlooked

+12% while rated under 93

VAL
Learn · 5 SP
Uncommon
Hometown Discount

−25% salary while Rare or Legendary

VAL
Learn · 12 SP

🧹 One coach, one seat

You can no longer hire the same coach twice — now that a coach is one named person with one face, two of them on a staff list just looked like a bug. A few teams already had a duplicate; we've released one copy on those rosters and kept whichever contract had longer to run. It'll show in your activity feed.

Rerolls, rarity floors, board size — a lot of this is tuned by who you hire. Worth a look at the coach market. 🏈⚾🏒⚽


July 14, 2026

Skills that reward a big night

The skill shop and the coaching market picked up a fresh batch of ways to earn — built around the players who show up when it matters most:

🔥 New skills for big-game players

A new class of skills pays off when a player has a monster game. String together a multi-hit night, go deep into a start, bury two goals, throw for 300 — clear the bar and that whole game's earnings get a boost. They're higher-variance than the steady "a little extra every game" skills: quiet nights pay nothing, but the big ones pay big. Look for them in your players' skill shop.

🎯 A coach who lives for the big moments

There's a new coach on the market who makes big games bigger — every standout performance from your roster earns extra on top. Slot this one in behind your stars and their ceiling nights start paying like it.

📋 Credit for just showing up

A new skill and a new coach reward availability itself: a small flat bonus every single game a player suits up, no big line required. Made for the dependable everyday types who quietly pile up appearances all season.

And keep an eye on the map this fall — a fourth town, Gridiron Hollow, is on its way for the NFL season, with the draft opening the week before kickoff. 🏈⚾🏒⚽


July 11, 2026

A new look up top, and a big tidy-up

Franchise Quest got a fresh coat of paint, plus a stack of quality-of-life fixes that make the day-to-day smoother:

🗺️ There's a map behind the wordmark

The header has a new backdrop — a faint, hand-drawn adventurer's map tucked behind the logo, compass rose and winding trail and all. It's purely for the atmosphere, and it shifts a little between phone and desktop, so look closely for the ✕ that marks the spot.

🔎 Free agents sort by value first

The Add Player list now leads with the best value for your money by default — the players most worth signing sit right at the top, instead of the list being ordered by raw season totals that bury a cheap, productive pickup.

🃏 Daily events, tidied up

We swept out the last few dead-end choices, stopped the shop from offering you the same thing twice, and kept "new signing" moments from popping up for players who've been on your roster for weeks. Fewer duds, more calls that actually matter.

🧹 Smaller fixes

A grab-bag of little things: towns closed for the offseason no longer nag you about expiring contracts, the Town Square stops bleeping harmless words like "damn" when you're talking trash, and Clutch Gene — long the weakest pick in the skill shop — got a retune so it finally earns its slot.

Take a look around — and mind the ✕ up top. 🧭⚾🏒⚽


June 8, 2026

Keep your stars happy

Your players and coaches now care how you treat them — and the fans are keeping score too. The biggest batch of changes in a while:

❤️ Players & staff have affinity now

Every player and coach has a happiness level — how much they like being on your team — shown right on your roster and staff. Keep someone happy and they re-sign cheaper; let them sour and their next contract gets pricier, until eventually they'd rather walk. Happiness slips a little every week, so you can't coast — look after the ones you want to keep.

🎯 You choose who to look after

Daily events now hand you the call: spend the off-day with the player you pick, settle a clubhouse feud by taking a side, or lavish one star with the spotlight while the rest of the room grumbles. You can't keep everyone happy — pick your core and tend it. You won't see the exact effect up front; you'll find out how they took it once the moment plays out.

⭐ Fan reputation

Each town now tracks how beloved your franchise is — a reputation that climbs as you finish near the top and make fan-pleasing calls, and that carries over from one season to the next. To feed it, weekly podium finishes now pay reputation instead of a cash bonus, so the teams already out front stop simply getting richer.

💵 Game earnings match what you watched

When a game finishes, its card now shows the full earnings you watched add up live — multipliers, hot-streak buffs, skills and staff all included — instead of a smaller base number.

Go check your roster — somebody might be due a little attention. 🧢⚾🏒⚽


June 6, 2026

Coaches cost a lot less

Staff were overpriced — you could end up paying far more for a coach than they ever earned you. We cut coach pay across the board:

🧑‍🏫 Lower weekly rates

Every coach's weekly rate came down — commons, uncommons, rares, and legendaries all got cheaper (a rare Offensive Coordinator dropped from $60/week to $25). Hiring and re-signing now costs much closer to what a coach actually delivers, so a coach who's pulling their weight is worth keeping instead of a money pit.

Check your Staff — that coach you were about to let walk might be a bargain now. 🧢


June 5, 2026

Two weeks of upgrades

A big stretch of updates. Here's what landed:

🏆 Seasons now run themselves

Towns open and close on their own schedule. When a season ends we crown a champion (ranked by trophies), archive every team's final roster, wipe the slate, and refresh the player pool for the new season — all automatic. Closed towns stay viewable read-only with a "Season complete" banner.

💬 Town Square comments

Comment on individual games and events right in the feed — including live threads on games still in progress. Replies post instantly, and the latest comment peeks in even when a thread is collapsed.

📺 Richer live game cards

Live cards now show the current score and inning, who's at the plate / on deck / pitching, and a running estimate of what each player is earning you this game (skills and staff bonuses included). When a game ends it rolls straight into a final card instead of disappearing.

🃏 A flashier daily recap

The recap got a Balatro-style makeover — your players stack as physical cards and reveal one at a time, saving the best for last. Your staff ride along as a "joker" row that ticks up as your boosted players score, and every card shows season earnings too.

🧑‍🏫 Coaches & Staff, leveled up

Coaches now sign contracts (with daily events to extend them), stack when they share an effect, and show exactly how much they've earned you this week and this season.

✨ Plus a lot of polish

Skill Points across coaches and events, a tighter and more readable activity feed, faster behind-the-scenes updates, and a pile of daily-event writing and balance fixes.

Thanks for playing — more soon. 🧢⚾🏒⚽

Renewal length